我们介绍了新的新闻文章集合,该文章源自伪造和真实的新闻媒体来源,以分析和预测新闻病毒性。与现有的伪造新闻数据集不同,该数据集包含索赔或新闻文章的标题和正文,在此集合中,每篇文章都得到了Facebook参与数的支持,我们认为这是文章病毒性的指标。此外,我们还提供了文章说明和缩略图图像,与该文章在Facebook上共享。这些图像是用对象标签和颜色属性自动注释的。使用基于云的视觉分析工具,还分析了面部的缩略图图像,并用面部属性注释了检测到的面部。我们从经验上研究了该集合对文章病毒性预测的示例任务的使用。
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Due to the environmental impacts caused by the construction industry, repurposing existing buildings and making them more energy-efficient has become a high-priority issue. However, a legitimate concern of land developers is associated with the buildings' state of conservation. For that reason, infrared thermography has been used as a powerful tool to characterize these buildings' state of conservation by detecting pathologies, such as cracks and humidity. Thermal cameras detect the radiation emitted by any material and translate it into temperature-color-coded images. Abnormal temperature changes may indicate the presence of pathologies, however, reading thermal images might not be quite simple. This research project aims to combine infrared thermography and machine learning (ML) to help stakeholders determine the viability of reusing existing buildings by identifying their pathologies and defects more efficiently and accurately. In this particular phase of this research project, we've used an image classification machine learning model of Convolutional Neural Networks (DCNN) to differentiate three levels of cracks in one particular building. The model's accuracy was compared between the MSX and thermal images acquired from two distinct thermal cameras and fused images (formed through multisource information) to test the influence of the input data and network on the detection results.
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Temporal action segmentation tags action labels for every frame in an input untrimmed video containing multiple actions in a sequence. For the task of temporal action segmentation, we propose an encoder-decoder-style architecture named C2F-TCN featuring a "coarse-to-fine" ensemble of decoder outputs. The C2F-TCN framework is enhanced with a novel model agnostic temporal feature augmentation strategy formed by the computationally inexpensive strategy of the stochastic max-pooling of segments. It produces more accurate and well-calibrated supervised results on three benchmark action segmentation datasets. We show that the architecture is flexible for both supervised and representation learning. In line with this, we present a novel unsupervised way to learn frame-wise representation from C2F-TCN. Our unsupervised learning approach hinges on the clustering capabilities of the input features and the formation of multi-resolution features from the decoder's implicit structure. Further, we provide the first semi-supervised temporal action segmentation results by merging representation learning with conventional supervised learning. Our semi-supervised learning scheme, called ``Iterative-Contrastive-Classify (ICC)'', progressively improves in performance with more labeled data. The ICC semi-supervised learning in C2F-TCN, with 40% labeled videos, performs similar to fully supervised counterparts.
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We propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images together with 3D-consistent panoptic segmentation from novel viewpoints. Unlike existing approaches which use 3D input directly or indirectly, our method requires only machine-generated 2D panoptic segmentation masks inferred from a pre-trained network. Our core contribution is a panoptic lifting scheme based on a neural field representation that generates a unified and multi-view consistent, 3D panoptic representation of the scene. To account for inconsistencies of 2D instance identifiers across views, we solve a linear assignment with a cost based on the model's current predictions and the machine-generated segmentation masks, thus enabling us to lift 2D instances to 3D in a consistent way. We further propose and ablate contributions that make our method more robust to noisy, machine-generated labels, including test-time augmentations for confidence estimates, segment consistency loss, bounded segmentation fields, and gradient stopping. Experimental results validate our approach on the challenging Hypersim, Replica, and ScanNet datasets, improving by 8.4, 13.8, and 10.6% in scene-level PQ over state of the art.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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Terabytes of data are collected every day by wind turbine manufacturers from their fleets. The data contain valuable real-time information for turbine health diagnostics and performance monitoring, for predicting rare failures and the remaining service life of critical parts. And yet, this wealth of data from wind turbine fleets remains inaccessible to operators, utility companies, and researchers as manufacturing companies prefer the privacy of their fleets' turbine data for business strategic reasons. The lack of data access impedes the exploitation of opportunities, such as improving data-driven turbine operation and maintenance strategies and reducing downtimes. We present a distributed federated machine learning approach that leaves the data on the wind turbines to preserve the data privacy, as desired by manufacturers, while still enabling fleet-wide learning on those local data. We demonstrate in a case study that wind turbines which are scarce in representative training data benefit from more accurate fault detection models with federated learning, while no turbine experiences a loss in model performance by participating in the federated learning process. When comparing conventional and federated training processes, the average model training time rises significantly by a factor of 7 in the federated training due to increased communication and overhead operations. Thus, model training times might constitute an impediment that needs to be further explored and alleviated in federated learning applications, especially for large wind turbine fleets.
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Generating new fonts is a time-consuming and labor-intensive, especially in a language with a huge amount of characters like Chinese. Various deep learning models have demonstrated the ability to efficiently generate new fonts with a few reference characters of that style. This project aims to develop a few-shot cross-lingual font generator based on AGIS-Net and improve the performance metrics mentioned. Our approaches include redesigning the encoder and the loss function. We will validate our method on multiple languages and datasets mentioned.
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We present ObjectMatch, a semantic and object-centric camera pose estimation for RGB-D SLAM pipelines. Modern camera pose estimators rely on direct correspondences of overlapping regions between frames; however, they cannot align camera frames with little or no overlap. In this work, we propose to leverage indirect correspondences obtained via semantic object identification. For instance, when an object is seen from the front in one frame and from the back in another frame, we can provide additional pose constraints through canonical object correspondences. We first propose a neural network to predict such correspondences on a per-pixel level, which we then combine in our energy formulation with state-of-the-art keypoint matching solved with a joint Gauss-Newton optimization. In a pairwise setting, our method improves registration recall of state-of-the-art feature matching from 77% to 87% overall and from 21% to 52% in pairs with 10% or less inter-frame overlap. In registering RGB-D sequences, our method outperforms cutting-edge SLAM baselines in challenging, low frame-rate scenarios, achieving more than 35% reduction in trajectory error in multiple scenes.
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We propose ClipFace, a novel self-supervised approach for text-guided editing of textured 3D morphable model of faces. Specifically, we employ user-friendly language prompts to enable control of the expressions as well as appearance of 3D faces. We leverage the geometric expressiveness of 3D morphable models, which inherently possess limited controllability and texture expressivity, and develop a self-supervised generative model to jointly synthesize expressive, textured, and articulated faces in 3D. We enable high-quality texture generation for 3D faces by adversarial self-supervised training, guided by differentiable rendering against collections of real RGB images. Controllable editing and manipulation are given by language prompts to adapt texture and expression of the 3D morphable model. To this end, we propose a neural network that predicts both texture and expression latent codes of the morphable model. Our model is trained in a self-supervised fashion by exploiting differentiable rendering and losses based on a pre-trained CLIP model. Once trained, our model jointly predicts face textures in UV-space, along with expression parameters to capture both geometry and texture changes in facial expressions in a single forward pass. We further show the applicability of our method to generate temporally changing textures for a given animation sequence.
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While 3D GANs have recently demonstrated the high-quality synthesis of multi-view consistent images and 3D shapes, they are mainly restricted to photo-realistic human portraits. This paper aims to extend 3D GANs to a different, but meaningful visual form: artistic portrait drawings. However, extending existing 3D GANs to drawings is challenging due to the inevitable geometric ambiguity present in drawings. To tackle this, we present Dr.3D, a novel adaptation approach that adapts an existing 3D GAN to artistic drawings. Dr.3D is equipped with three novel components to handle the geometric ambiguity: a deformation-aware 3D synthesis network, an alternating adaptation of pose estimation and image synthesis, and geometric priors. Experiments show that our approach can successfully adapt 3D GANs to drawings and enable multi-view consistent semantic editing of drawings.
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